---
title: Game Studio
category: product
entity_type: agent-kit
price: $336
canonical: https://forgehouse.ai/ai-kits/game-studio-kit/
lang: en
hreflang_alt: https://forgehouse.ai/tr/ai-kitler/game-studio-kit/
last_updated: 2026-06-20
---

# Game Studio

> Five agents for a 2.5D isometric game studio.

A game architect, level designer, asset pipeline, economy designer and a QA agent, the full studio chain for a Unity 2.5D project.

**Price:** $336, one-time purchase, no subscription.

## What's inside
- game-architect
- level-designer
- asset-pipeline
- game-economy-designer
- game-qa

## How to use
Plan with the architect, design levels and economy, produce assets and gate everything through game-qa.

## How a five-seat studio passes a build down the line
This kit is not five agents in a list. It is the studio floor we run for a 2.5D isometric game. One seat hands the work to the next, and nothing ships until the last seat signs off.
1. Game Architect lays the blueprint and the sprint plan. It hands the structure down, no C# yet.
2. Level Designer builds the Tiled .tmx map with spawn points and triggers, then passes it on.
3. Asset Pipeline turns Aseprite art into Unity sprites and atlases, including the eight-direction character set.
4. Game Economy Designer balances the reward curve and IAP, then Game QA runs the 12-item physics checklist and the FPS and thermal gate.

What the relay leaves on your desk
- BLUEPRINT: architecture and sprint plan handed off
- MAP, .tmx with spawns and triggers in place
- SPRITES: Unity atlas, eight-direction character ready
- GATE: QA verdict PASS or FAIL, nothing past a FAIL

## Field case, When the map shipped before QA looked at it (2026)
Problem: A level moved to build with character sprites that clipped through raised tiles. The team had skipped the QA seat to save a day.
Fix: We put the chain discipline back: QA ran the 12-item physics checklist and the FPS and thermal gate before any map or sprite advanced. The failing level went back to Level Designer and Asset Pipeline with the failing items listed.
Result: The rebuilt level cleared the gate on the next pass, and the studio kept the QA seat as the hard stop before every build.

## Who it is for
- Small studios building 2.5D isometric games on Unity without five specialist hires
- Solo devs who need architecture, levels, assets, economy and QA to hand off in order
- Teams that want a QA seat with the authority to fail a build before it ships

## Proof
A complete game-studio agent chain: architecture, level, asset, economy and QA in one team.

---
Maker: Can Davarcı, https://candavarci.com.tr
