# Game Dev, forgehouse

> Build 2.5D games in Unity without reinventing the production pipeline. Tilemap rules, sprite atlases, isometric pathfinding and mobile performance budgets.

This is one complete 2.5D Unity pipeline, not a pile of tips. Five specialised agents run it in order: architecture, level design, art assets, game economy, then quality testing, and no build moves forward until testing passes. The parts assume an isometric Unity project underneath.

## Who this shelf is for
- Solo dev building a 2.5D isometric game and losing track of the pipeline
- Small team that needs a real asset and animation workflow
- Designer whose builds keep breaking because nothing gates quality

## Where to start
Start with the Game Studio kit; it wires up the full chain, and Aseprite MCP Workflow is where most art pipelines actually begin.

## Skills (16)
- [2D Animation Pipeline](https://forgehouse.ai/skills/2d-animation-pipeline/), Unity 6 Animator + AnimationClip pipeline for 2D sprite projects convert Aseprite tags to…
- [Aseprite MCP Workflow](https://forgehouse.ai/skills/aseprite-mcp-workflow/), Orchestrate Aseprite MCP tool chain for 2.5D isometric pixel art production sprite sheet…
- [Asset Physics Rules](https://forgehouse.ai/skills/asset-physics-rules/), Apply physics-grounded asset placement rules for 2.5D isometric game maps gravity contact…
- [Collider Composition](https://forgehouse.ai/skills/collider-composition/), Compose Unity 2D physics colliders CompositeCollider2D merge, multiple PolygonCollider2D…
- [Game Asset Naming](https://forgehouse.ai/skills/game-asset-naming/), Enforce consistent naming conventions for game assets scene/prefab/script/sprite/…
- [Game Performance Mobile](https://forgehouse.ai/skills/game-performance-mobile/), Optimize Unity 6 mobile game performance 60fps target, 16ms frame budget, thermal throttling…
- [Game State Persistence](https://forgehouse.ai/skills/game-state-persistence/), Unity 6 game save/load system local file (JSON/MemoryPack binary), cloud sync (Apple…
- [Isometric Pathfinding](https://forgehouse.ai/skills/isometric-pathfinding/), Implement A* pathfinding on 2.5D isometric grids custom A* (NavMesh 3D alternatif), diamond…
- [Sprite Atlas Optimization](https://forgehouse.ai/skills/sprite-atlas-optimization/), Pack Aseprite/PNG sprites into Unity SpriteAtlas with correct padding, POT sizing, compression…
- [Tiled To Unity Bridge](https://forgehouse.ai/skills/tiled-to-unity-bridge/), Bridge Tiled Map Editor (.tmx) files to Unity 6 SuperTiled2Unity importer, chunk loading…
- [Touch Controls Thumb Zones](https://forgehouse.ai/skills/touch-controls-thumb-zones/), Mobile touch controls design + implementation thumb-reachable zones (5.5"-6.7" screens)…
- [Unity 2D Isometric](https://forgehouse.ai/skills/unity-2d-isometric/), Configure Unity 6 2D Isometric Tilemap projects grid projection (2:1 diamond), Pixels Per…
- [Unity Addressables](https://forgehouse.ai/skills/unity-addressables/), Unity 6 Addressables asset management group configuration, label + address conventions…
- [Unity Profiler Interpretation](https://forgehouse.ai/skills/unity-profiler-interpretation/), Unity Profiler (Editor + Player) verisini okuyup bottleneck tespit et CPU Main/Render…
- [Unity Tilemap Rules](https://forgehouse.ai/skills/unity-tilemap-rules/), Master Unity 6 Tilemap system for 2.5D isometric Rule Tile for auto-tiling, Animated Tile…
- [Y Sort Implementation](https://forgehouse.ai/skills/y-sort-implementation/), Implement Y-axis depth sorting in Unity 6 2D isometric scenes Custom Axis (0,1,0)…

## Agents (5)
- [Asset Pipeline](https://forgehouse.ai/agents/asset-pipeline/), Game asset pipeline (Aseprite → Unity)
- [Game Architect](https://forgehouse.ai/agents/game-architect/), Unity 6 2.5D isometric RPG architect
- [Game Economy Designer](https://forgehouse.ai/agents/game-economy-designer/), Game economy and IAP designer
- [Game QA](https://forgehouse.ai/agents/game-qa/), Game QA physics, FPS and playtest
- [Level Designer](https://forgehouse.ai/agents/level-designer/), Tiled map and level designer

## FAQ

### Why does an agency system include game-dev skills?
Because the system was built to run any production pipeline with the same discipline. The game shelf encodes a full 2.5D Unity workflow: Aseprite MCP Workflow, Asset Physics Rules, sprite atlases, mobile performance budgets, written to the same standard as the SEO shelf.

### What does the five-agent game team cover?
The roles a small studio needs: architecture and sprint planning, level design, the asset pipeline, game economy and QA. Each agent owns its lane and hands off to the next, the same chain discipline our marketing agents use.

### Is this Unity-only?
The pipeline targets Unity for 2.5D isometric work, that is where it was built and where the rules are concrete. The drawing and naming disciplines travel, but if you need engine-agnostic advice, this shelf will feel opinionated.

## Related topics
- [Development](https://forgehouse.ai/catalog/development/), 58 pieces
- [Design & UX](https://forgehouse.ai/catalog/design-ux/), 28 pieces
- [AI & LLM](https://forgehouse.ai/catalog/ai-llm/), 18 pieces

https://forgehouse.ai/catalog/game-dev/
