2D Animation Pipeline
Unity 6 Animator + AnimationClip pipeline for 2D sprite projects convert Aseprite tags to…
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Browse the full catalog → Browse ready-made kits → Build your own set →Game economy and IAP designer
A game economy designer covering IAP catalogs, rewarded-ads balance, soft/hard currency loops, live-ops events and pricing tiers. It models the economy and validates it with telemetry. Faucets and sinks get mapped before prices do, rewarded-ad frequency is capped against fatigue, and every pricing call ships as an A/B plan with sample sizes, so the economy is tuned by telemetry, not vibes.
Prices include 20% VAT. · Forged on real agency work · one-time, no lock-in
Inside the run · no black box
A handful of players generate most of a game's revenue, and the catalog is shaped around that fact: five price tiers with deliberate anchors, capped ad frequency, balanced currency flows, and an ethics review that rejects pay-to-win outright.
game-economy-designer · core
core active · 5 lines
Designing gem packs and price tiers for a market
Balancing rewarded-ads frequency to avoid fatigue
Tuning soft/hard currency faucets and sinks
Planning a seasonal live-ops event and reward curve
Designing a pricing A/B test
Drag time forward. Watch what stays.
Forever
That's what owning means.
ai writing tool: subscription
expired · access lostanalytics suite: subscription
expired · access lostdesign platform: subscription
expired · access lost(nothing left)
Monetization that respects players instead of burning them out
license: perpetualBalanced economy that sustains long-term engagement
license: perpetualPricing tuned to your market, not guessed
license: perpetualLive-ops events that lift revenue without breaking balance
license: perpetualsubscriptions expire · deeds don't
Pick a piece up. Watch it work.
Faucet/sink maps drawn before any price is set
6 parts · one working system · ships instantly by email
Mobile game teams designing or rebalancing their in-game economy.
then this was forged for you.Universal by design: these run in any AI. Delivered in the open Agent Skills + MCP format (native in Claude); ChatGPT, Gemini, Cursor and Copilot adapt the same files their own way.
Rebalancing is a core use: it maps your existing faucets and sinks before touching prices, models player-state transitions with Markov progression, and proposes changes as A/B plans with sample sizes. Designing tiers from scratch and fixing a leaking live economy follow the same telemetry-first method.
Prices come last in its process. It first draws the faucet/sink map, then builds the IAP catalog with decoy logic and regional pricing sanity, and ships every pricing call as an A/B test plan with defined sample sizes. Telemetry decides which variant wins, not taste or generic benchmarks.
No. It designs the economy layer: caps, catalogs, reward curves and the test plan itself. Integrating AdMob or another SDK is engineering work, and executing the A/B test with live telemetry belongs to your QA and analytics setup, not this agent.
By email right after purchase: ready to run, downloaded instantly, no setup wait.
A one-time purchase; no subscription or hidden fees. VAT (20%) is included.
As a digital product, it can’t be refunded once downloaded. That’s why we show exactly what’s inside and who it’s for, right here.