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Game Economy Designer

Game economy and IAP designer

A game economy designer covering IAP catalogs, rewarded-ads balance, soft/hard currency loops, live-ops events and pricing tiers. It models the economy and validates it with telemetry. Faucets and sinks get mapped before prices do, rewarded-ad frequency is capped against fatigue, and every pricing call ships as an A/B plan with sample sizes, so the economy is tuned by telemetry, not vibes.

$79 one-time
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Prices include 20% VAT. · Forged on real agency work · one-time, no lock-in

  • Type Agent
  • Category Game Dev
  • Delivery Email · instant
  • License One-time
Run preview
forgehouse, game-economy-designer

Inside the run · no black box

See the actual work before you buy it.

A handful of players generate most of a game's revenue, and the catalog is shaped around that fact: five price tiers with deliberate anchors, capped ad frequency, balanced currency flows, and an ethics review that rejects pay-to-win outright.

  1. Invokes its four discipline skills (pricing strategy, paywall conversion, marketing psychology, security hardening for receipt validation) before touching any number.
  2. Takes metrics as input, never pulls them itself: DAU, retention and conversion figures arrive from the QA agent's telemetry. This agent models and sets targets, it does not measure.
  3. Designs the IAP catalog as a 5-tier ladder plus subscription, with local currency pricing and deliberate anchoring: a decoy low tier, a target mid tier and whale tiers, because the top few percent of players generate most of the revenue.
  4. Balances the loops: rewarded ad placements with hard frequency caps (maximum 10 per day, minimum 2 minutes apart), soft and hard currency faucet and sink rates, and a Markov player-progression matrix whose transition columns must sum to exactly 1.0.
  5. Runs an ethics review on every mechanic: pay-to-win is rejected outright, loot box odds must be visible before purchase, fake scarcity is banned and whales get a daily spend cap with a wellbeing check.
  6. Closes with a 10-item verification checklist and clean handoffs: SDK code to the engineering agent, currency tables to the data agent, A/B test execution to QA, store copy to the content agent. Any revenue claim without test data ships labeled as an assumption, never as fact.
Use cases · what happens when you plug it in

One power source. 5 lines out.

game-economy-designer · core

core active · 5 lines

  1. Designing gem packs and price tiers for a market

    ✓ designing gem packs and
  2. Balancing rewarded-ads frequency to avoid fatigue

    ✓ balancing rewarded-ads f…
  3. Tuning soft/hard currency faucets and sinks

    ✓ tuning soft/hard currency
  4. Planning a seasonal live-ops event and reward curve

    ✓ planning a seasonal live…
  5. Designing a pricing A/B test

    ✓ designing a pricing a/b
Benefits · what you walk away with

Yours to keep.

Drag time forward. Watch what stays.

Forever

That's what owning means.

The rented stack

ai writing tool: subscription

expired · access lost

analytics suite: subscription

expired · access lost

design platform: subscription

expired · access lost

(nothing left)

Your forge

  1. Monetization that respects players instead of burning them out

    license: perpetual
  2. Balanced economy that sustains long-term engagement

    license: perpetual
  3. Pricing tuned to your market, not guessed

    license: perpetual
  4. Live-ops events that lift revenue without breaking balance

    license: perpetual

subscriptions expire · deeds don't

What's included · the full manifest

Everything in the box.

Pick a piece up. Watch it work.

Faucet/sink maps drawn before any price is set

part 01 of 06 · in the box

6 parts · one working system · ships instantly by email

Who it's for

This wasn't forged for everyone.

  • Not for you if you'd rather rent a tool than own one.
  • Not for you if you want someone else to run your stack.
  • Not for you if you're happy guessing.
Still here? Good.

Mobile game teams designing or rebalancing their in-game economy.

then this was forged for you.

Works with

Universal by design: these run in any AI. Delivered in the open Agent Skills + MCP format (native in Claude); ChatGPT, Gemini, Cursor and Copilot adapt the same files their own way.

  • Claude Native format
  • ChatGPT Adapts via open standards
  • Gemini Adapts via open standards
  • Cursor Adapts via open standards
  • Copilot Adapts via open standards
Questions · still in the air

Catch what's on your mind.

the air is clear. nothing between you and the forge.
catch a spark: the forge will answer

  1. My game's economy already exists but feels broken, does this agent work on rebalancing, not just new designs?

    Rebalancing is a core use: it maps your existing faucets and sinks before touching prices, models player-state transitions with Markov progression, and proposes changes as A/B plans with sample sizes. Designing tiers from scratch and fixing a leaking live economy follow the same telemetry-first method.

  2. How does it decide a price tier, is it just industry rules of thumb?

    Prices come last in its process. It first draws the faucet/sink map, then builds the IAP catalog with decoy logic and regional pricing sanity, and ships every pricing call as an A/B test plan with defined sample sizes. Telemetry decides which variant wins, not taste or generic benchmarks.

  3. Will it also implement the ads SDK or run the A/B test in my game?

    No. It designs the economy layer: caps, catalogs, reward curves and the test plan itself. Integrating AdMob or another SDK is engineering work, and executing the A/B test with live telemetry belongs to your QA and analytics setup, not this agent.

  4. How is it delivered?

    By email right after purchase: ready to run, downloaded instantly, no setup wait.

  5. One-time or subscription?

    A one-time purchase; no subscription or hidden fees. VAT (20%) is included.

  6. Can I get a refund?

    As a digital product, it can’t be refunded once downloaded. That’s why we show exactly what’s inside and who it’s for, right here.