2D Animation Pipeline
Unity 6 Animator + AnimationClip pipeline for 2D sprite projects convert Aseprite tags to…
Forged from real client work, proof attached. Pick a piece or take the whole system.
Browse the full catalog → Browse ready-made kits → Build your own set →Apply physics-grounded asset placement rules for 2.5D isometric game maps gravity contact…
A physics-grounded ruleset for placing assets on 2.5D isometric game maps so scenes read as believable instead of amateur. It enforces gravity contact, leaning angles, center-of-mass stacking, spill direction, material-specific effects, and layer hierarchy through a three-layer validation: physical reality, narrative logic, and visual balance, that every asset must pass.
Prices include 20% VAT. · Forged on real agency work · one-time, no lock-in
Inside the run · no black box
A floating barrel ruins a scene faster than any bug. Every map asset passes three validation layers (physics, narrative, visual balance) before it earns a place:
asset-physics-rules · core
core active · 6 lines
Validating an asset's placement before adding it to a scene
Auditing an existing scene for leaning-angle and collision-overlap errors
Verifying AI- or designer-generated asset layouts against physics rules
Diagnosing why a map looks random or amateurish
Designing biome-specific environmental storytelling
Setting up pivot and collision metadata for imported assets
Drag time forward. Watch what stays.
Forever
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Scenes that feel real and immersive instead of cheap and uncanny
license: perpetualBig QA savings by catching placement errors at edit time, not in review
license: perpetualNo wall-clip exploits from overlapping collision boxes
license: perpetualConsistent depth and lighting cues that hold up in screenshots and trailers
license: perpetualsubscriptions expire · deeds don't
Pick a piece up. Watch it work.
A three-layer validation model for physics, narrative, and visual balance
6 parts · one working system · ships instantly by email
Level designers and technical artists building 2.5D isometric maps who want professional, physically believable scenes.
then this was forged for you.Universal by design: these run in any AI. Delivered in the open Agent Skills + MCP format (native in Claude); ChatGPT, Gemini, Cursor and Copilot adapt the same files their own way.
It's a ruleset you validate layouts against: placement, leaning angle, collision overlap. You can audit a scene whether you built it by hand or generated it; it judges the layout, it doesn't move objects for you.
It's grounded rules, like believable leaning angles and no floating or overlapping geometry, not a live physics engine. That's deliberate: the goal is catching the placement errors that make a scene read as amateur, fast, without a simulation.
It makes a map look believable, with assets sitting where physics says they should, but composition, lighting, and color are a separate craft. It's also scoped to 2.5D isometric maps specifically.
By email right after purchase: ready to run, downloaded instantly, no setup wait.
A one-time purchase; no subscription or hidden fees. VAT (20%) is included.
As a digital product, it can’t be refunded once downloaded. That’s why we show exactly what’s inside and who it’s for, right here.