Catalog · topic

Game Dev

Build 2.5D games in Unity without reinventing the production pipeline. Tilemap rules, sprite atlases, isometric pathfinding and mobile performance budgets.

This is one complete 2.5D Unity pipeline, not a pile of tips. Five specialised agents run it in order: architecture, level design, art assets, game economy, then quality testing, and no build moves forward until testing passes. The parts assume an isometric Unity project underneath.

16 skills · 5 agents

Who this shelf is for
  • Solo dev building a 2.5D isometric game and losing track of the pipeline
  • Small team that needs a real asset and animation workflow
  • Designer whose builds keep breaking because nothing gates quality
Where to start

Start with the Game Studio kit; it wires up the full chain, and Aseprite MCP Workflow is where most art pipelines actually begin.

Skills 16

Game Dev Skill

Asset Physics Rules

Apply physics-grounded asset placement rules for 2.5D isometric game maps gravity contact…

$15
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Game Dev Skill

Collider Composition

Compose Unity 2D physics colliders CompositeCollider2D merge, multiple PolygonCollider2D…

$15
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Game Dev Skill

Game Asset Naming

Enforce consistent naming conventions for game assets scene/prefab/script/sprite/…

$15
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Game Dev Skill

Isometric Pathfinding

Implement A* pathfinding on 2.5D isometric grids custom A* (NavMesh 3D alternatif), diamond…

$15
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Game Dev Skill

Unity 2D Isometric

Configure Unity 6 2D Isometric Tilemap projects grid projection (2:1 diamond), Pixels Per…

$15
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Game Dev Skill

Unity Addressables

Unity 6 Addressables asset management group configuration, label + address conventions…

$15
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Game Dev Skill

Unity Tilemap Rules

Master Unity 6 Tilemap system for 2.5D isometric Rule Tile for auto-tiling, Animated Tile…

$15
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Agents 5

Questions · still in the air

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  1. Why does an agency system include game-dev skills?

    Because the system was built to run any production pipeline with the same discipline. The game shelf encodes a full 2.5D Unity workflow: Aseprite MCP Workflow, Asset Physics Rules, sprite atlases, mobile performance budgets, written to the same standard as the SEO shelf.

  2. What does the five-agent game team cover?

    The roles a small studio needs: architecture and sprint planning, level design, the asset pipeline, game economy and QA. Each agent owns its lane and hands off to the next, the same chain discipline our marketing agents use.

  3. Is this Unity-only?

    The pipeline targets Unity for 2.5D isometric work, that is where it was built and where the rules are concrete. The drawing and naming disciplines travel, but if you need engine-agnostic advice, this shelf will feel opinionated.