2D Animation Pipeline
Unity 6 Animator + AnimationClip pipeline for 2D sprite projects convert Aseprite tags to…
Forged from real client work, proof attached. Pick a piece or take the whole system.
Browse the full catalog → Browse ready-made kits → Build your own set →Bridge Tiled Map Editor (.tmx) files to Unity 6 SuperTiled2Unity importer, chunk loading…
A deterministic pipeline that brings maps designed in the free Tiled Map Editor straight into Unity 6 with one-to-one visual parity. Powered by SuperTiled2Unity, it maps tile and object layers to Tilemaps and GameObjects, injects Tiled custom properties into Component fields, and adds chunk streaming for maps too big to fit in memory. Level designers author in Tiled without learning Unity, and the bridge turns their work into runtime.
Prices include 20% VAT. · Forged on real agency work · one-time, no lock-in
Inside the run · no black box
Tiled stays the single source of truth; editing the map inside Unity is forbidden because the next reimport overwrites it. Getting a .tmx into a scene with 1:1 parity works like this:
tiled-to-unity-bridge · core
core active · 6 lines
Importing a finished .tmx map into a Unity scene
Chunk-streaming large 300x300+ tile maps
Turning object layers into spawn points and triggers
Mapping custom properties to Component fields
Hot-reloading maps after a Tiled edit
Auto-generating collision from object-layer polygons
Drag time forward. Watch what stays.
Forever
That's what owning means.
ai writing tool: subscription
expired · access lostanalytics suite: subscription
expired · access lostdesign platform: subscription
expired · access lost(nothing left)
Cut level-tool costs to zero using open-source Tiled and SuperTiled2Unity
license: perpetualSee exactly in Unity what was drawn in Tiled, with no offset or color drift
license: perpetualAvoid mobile out-of-memory crashes by streaming only nearby chunks
license: perpetualKeep the .tmx file as the single source of truth so edits never get lost
license: perpetualsubscriptions expire · deeds don't
Pick a piece up. Watch it work.
SuperTiled2Unity install and version-pinning setup
6 parts · one working system · ships instantly by email
Game teams whose level designers author in Tiled and need a reliable, drift-free path into Unity 6.
then this was forged for you.Universal by design: these run in any AI. Delivered in the open Agent Skills + MCP format (native in Claude); ChatGPT, Gemini, Cursor and Copilot adapt the same files their own way.
Yes: it targets Unity 6 with SuperTiled2Unity as the importer, including an install and version-pinning setup so the toolchain does not drift. The chunk-streaming pattern is aimed at large maps in the 300x300-tile-and-up range that would otherwise crash mobile builds.
The .tmx file stays the single source of truth: tile and object layers map deterministically to Tilemaps and GameObjects, a layer-name collision check runs as a pre-import guard, and an asset post-processor hot-reloads the map after every Tiled edit. Custom properties flow into Component fields through a type-safe whitelist.
No on both counts. The map authoring still happens in Tiled by your level designers, and the bridge only transports their work: and it is built for Unity 6 plus SuperTiled2Unity, not for Godot, Unreal or a generic engine.
By email right after purchase: ready to run, downloaded instantly, no setup wait.
A one-time purchase; no subscription or hidden fees. VAT (20%) is included.
As a digital product, it can’t be refunded once downloaded. That’s why we show exactly what’s inside and who it’s for, right here.