2D Animation Pipeline
Unity 6 Animator + AnimationClip pipeline for 2D sprite projects convert Aseprite tags to…
Forged from real client work, proof attached. Pick a piece or take the whole system.
Browse the full catalog → Browse ready-made kits → Build your own set →Unity 6 2.5D isometric RPG architect
A game architect for Unity 6 and 2.5D isometric RPGs. It designs scene graphs, component trees, Addressables strategy and module boundaries, and plans dual-target iOS/Android builds. It works blueprint-first: no C# gets written here: instead you get scene graphs, bounded module contexts and a sprint plan the rest of the game team executes against, with build-profile calls for Metal and Vulkan made before performance becomes a crisis.
Prices include 20% VAT. · Forged on real agency work · one-time, no lock-in
Inside the run · no black box
This agent writes zero C#. Its product is the blueprint: bounded modules, scene graph diffs, an Addressables strategy with a blast radius for every decision, and at least three invariants per module before any coder starts.
game-architect · core
core active · 5 lines
Setting up a new Unity project structure and sprint plan
Designing a scene graph and component tree
Planning an Addressables loading strategy
Defining module boundaries for a new feature
Deciding iOS Metal vs Android Vulkan build profiles
Drag time forward. Watch what stays.
Forever
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A clean architecture that scales past 10 scenes and 50 prefabs
license: perpetualLoading strategy that keeps memory and load times in check
license: perpetualClear module boundaries that prevent spaghetti
license: perpetualBuilds tuned for both iOS and Android from the start
license: perpetualsubscriptions expire · deeds don't
Pick a piece up. Watch it work.
Scene-graph and component-tree blueprints for 2.5D isometric Unity projects
6 parts · one working system · ships instantly by email
Unity teams building a 2.5D isometric RPG that needs structure from day one.
then this was forged for you.Universal by design: these run in any AI. Delivered in the open Agent Skills + MCP format (native in Claude); ChatGPT, Gemini, Cursor and Copilot adapt the same files their own way.
It is tuned specifically for Unity 6 and 2.5D isometric RPGs, so other genres get partial value at best. The scene graph and Addressables decisions assume that target, and they shift if your projection or genre differs.
The structure is meant to scale past the prototype so day-one shortcuts do not box you in later. It sizes to your team rather than forcing enterprise patterns onto a one-person project.
No, it covers architecture, the project structure, scene graph, component tree and Addressables loading plan. Gameplay scripting and assets are separate work it sets the foundation for.
By email right after purchase: ready to run, downloaded instantly, no setup wait.
A one-time purchase; no subscription or hidden fees. VAT (20%) is included.
As a digital product, it can’t be refunded once downloaded. That’s why we show exactly what’s inside and who it’s for, right here.