2D Animation Pipeline
Unity 6 Animator + AnimationClip pipeline for 2D sprite projects convert Aseprite tags to…
Forged from real client work, proof attached. Pick a piece or take the whole system.
Browse the full catalog → Browse ready-made kits → Build your own set →Tiled map and level designer
A level designer that composes Tiled maps for Unity, plans biome density, places quest triggers and spawn points, and enforces collision-polygon discipline. Maps ship as Tiled .tmx that Unity imports automatically, every placement passes the physics checklist before QA ever sees it, and oversized worlds get cut into streaming chunks instead of crashing on device memory.
Prices include 20% VAT. · Forged on real agency work · one-time, no lock-in
Inside the run · no black box
The blueprint is given; the craft is in the placement. Maps compose inside a fixed nine-layer discipline, density shifts one grade at a time, and a 12-item physics checklist decides whether the map ships at all.
level-designer · core
core active · 5 lines
Designing a forest, dungeon or town exploration zone
Laying out a boss arena and combat triggers
Validating asset placement against physics rules
Converting a large map to chunk streaming
Placing spawn points and quest trigger layers
Drag time forward. Watch what stays.
Forever
That's what owning means.
ai writing tool: subscription
expired · access lostanalytics suite: subscription
expired · access lostdesign platform: subscription
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Maps that feel hand-crafted, not randomly scattered
license: perpetualPerformance-safe layouts that stream large worlds
license: perpetualPhysically believable asset placement
license: perpetualQuest and collision layers ready for engineering
license: perpetualsubscriptions expire · deeds don't
Pick a piece up. Watch it work.
Tiled .tmx maps Unity imports automatically via SuperTiled2Unity
6 parts · one working system · ships instantly by email
Game teams building exploration and combat levels for a 2.5D RPG.
then this was forged for you.Universal by design: these run in any AI. Delivered in the open Agent Skills + MCP format (native in Claude); ChatGPT, Gemini, Cursor and Copilot adapt the same files their own way.
Yes, the hand-off is automated: maps ship as Tiled .tmx files that Unity imports through SuperTiled2Unity without manual conversion. Spawn points, quest triggers and collision polygons arrive as object layers ready for engineering, so your team consumes the result without learning Tiled themselves.
Two disciplines: biome density planning, so a forest or dungeon reads intentionally rather than randomly scattered, and a physics checklist that every placement passes before QA ever sees the map. Oversized worlds past 100×100 tiles also get cut into streaming chunks instead of crashing device memory.
No. It places the trigger and spawn layers with collision discipline, but the code that fires when a player enters a trigger is engineering work outside its scope. It designs the map; implementing behavior belongs to your developers.
By email right after purchase: ready to run, downloaded instantly, no setup wait.
A one-time purchase; no subscription or hidden fees. VAT (20%) is included.
As a digital product, it can’t be refunded once downloaded. That’s why we show exactly what’s inside and who it’s for, right here.