Proof first: every claim here traces to real client work at candavarci.com.tr.
Game Studio
Five agents for a 2.5D isometric game studio.
A game architect, level designer, asset pipeline, economy designer and a QA agent, the full studio chain for a Unity 2.5D project.
Not a promise. A record.
Run the playbook. Then hold the records up to the light.
how to run it
Plan with the architect
Design levels and economy
Produce assets and gate everything through game-qa
A complete game-studio agent chain: architecture, level, asset, economy and QA in one team.
brands this system has worked for · 200+ clients
Inside the run · no black box
How a five-seat studio passes a build down the line
This kit is not five agents in a list. It is the studio floor we run for a 2.5D isometric game. One seat hands the work to the next, and nothing ships until the last seat signs off.
- Game Architect lays the blueprint and the sprint plan. It hands the structure down, no C# yet.
- Level Designer builds the Tiled .tmx map with spawn points and triggers, then passes it on.
- Asset Pipeline turns Aseprite art into Unity sprites and atlases, including the eight-direction character set.
- Game Economy Designer balances the reward curve and IAP, then Game QA runs the 12-item physics checklist and the FPS and thermal gate.
BLUEPRINT: architecture and sprint plan handed off
MAP, .tmx with spawns and triggers in place
SPRITES: Unity atlas, eight-direction character ready
GATE: QA verdict PASS or FAIL, nothing past a FAIL
One power source. 6 lines out.
game-studio-kit · core
core active · 6 lines
- ✓ plan a 2.5d isometric ga…
Plan a 2.5D isometric game's scene graph and core systems
- ✓ design levels, maps and
Design levels, maps and encounters with physics-grounded placement
- ✓ stand up a sprite/animat…
Stand up a sprite/animation asset pipeline
- ✓ model the in-game economy
Model the in-game economy, IAP and reward balance
- ✓ run a qa pass on physics
Run a QA pass on physics, FPS and playtest before a build ships
- ✓ coordinate a small game
Coordinate a small game project across all five disciplines
Yours to keep.
Drag time forward. Watch what stays.
Forever
That's what owning means.
The rented stack
ai writing tool: subscription
expired · access lostanalytics suite: subscription
expired · access lostdesign platform: subscription
expired · access lost(nothing left)
Your forge
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A whole 2.5D game team in one coordinated kit
license: perpetual -
Economy and balance designed in, not guessed
license: perpetual -
A QA gate on physics and performance before each build
license: perpetual -
Architecture-to-ship coverage without five separate hires
license: perpetual
subscriptions expire · deeds don't
Five parts. One line.
Watch the work travel, every station is a product you could buy alone. Together, they run as one.
game-architect
view part → level-designer
view part → asset-pipeline
view part → game-economy-designer
view part → game-qa
view part → every part also sold alone, the line is the discount.
Everything in the box.
Pick a piece up. Watch it work.
game-architect
5 parts · one working system · ships instantly by email
From the field · a real case
When the map shipped before QA looked at it
A level moved to build with character sprites that clipped through raised tiles. The team had skipped the QA seat to save a day.
We put the chain discipline back: QA ran the 12-item physics checklist and the FPS and thermal gate before any map or sprite advanced. The failing level went back to Level Designer and Asset Pipeline with the failing items listed.
The rebuilt level cleared the gate on the next pass, and the studio kept the QA seat as the hard stop before every build.
This wasn't forged for everyone.
- Not for you if you'd rather rent a tool than own one.
- Not for you if you want someone else to run your stack.
- Not for you if you're happy guessing.
Small studios building 2.5D isometric games on Unity without five specialist hires · Solo devs who need architecture, levels, assets, economy and QA to hand off in order · Teams that want a QA seat with the authority to fail a build before it ships
then this was forged for you.Catch what's on your mind.
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Does the Game Architect write the actual C# code?
No. The architect hands down the blueprint and the sprint plan. The engineering happens after, against that structure.
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What does Game QA actually deliver?
A verdict, not assets. It runs the 12-item physics checklist plus the FPS and thermal gate and returns PASS or FAIL with the failing items named.
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Can I run one seat on its own, like just the Asset Pipeline?
Yes, each seat works alone. The full value shows up when the relay runs in order, because every seat takes the one before it as input.
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Any refunds?
No refunds, every claim is proven before you buy. The proof is your safety net.
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How is it delivered?
A file + install guide, instantly by email. No account needed.
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Does it only work with Claude?
No. The format is open and any AI can set it up; it just needs an agent harness: Claude Code or a compatible setup (the guide explains it).